Skip to main content

Table 2 Data on health behavior of the sample

From: Dietary behavior of video game players and esports players in Germany: a cross-sectional study

Group

Health Status1 [Mode] n (%) Median (P25–P75)

Physical Activity1 [hours/week] Mean (SD) Median (P25–P75)

Sedentary time1 [hours/day] Mean (SD) Median (P25–P75)

WHO-5 Score1 [1–100] Mean (SD) Median (P25–P75)

Playing time [hours/week] Mean (SD) Median (P25–P75)

Total sample (n = 800)

“very good” 352 (43.9)

9.2 (8.4)

7.7 (3.6)

59.4 (17.5)

20.3 (15.6)O

4.0 (3.0–4.0)

7.0 (4.0–10.0)

8.0 (5.0–10.0)

60.0 (48.0–72.0)

17.0 (0.9–27.0)

Professional players (n = 20)

“very good” 10 (50.0)

7.0 (5.6)

7.9 (4.1)

69.2 (9.6)

36.4 (23.7)

3.0 (3.3–4.8)

5.5 (4.0–9.5)

8.0 (4.3–11.5)

68.0 (64.0–72.0)

33.5 (19.3–48.5)

Former professional players (n = 15)

“very good” & “good” 6 (40.0)

9.8 (6.3)

8.5 (3.5)

64.5 (8.0)

23.0 (16.7)O

4.0 (3.0–4.0)

8.0 (5.0–12.0)

8.0 (5.0–12.0)

64.0 (56.0–72.0)

18.0 (11.0–40.0)

Amateurs (n = 187)

“very good” 80 (42.8)

8.4 (8.2)O

8.3 (3.6)O

60.8 (16.6)

26.7 (14.9)O,R

4.0 (3.0–4.0)

6.0 (3.0–10.0)

9.0 (6.0–10.0)

64.0 (52.0–72.0)

23.0 (16.0–35.0)

Regular players (n = 445)

“very good” 197 (44.1)

9.3 (8.8)

7.8 (3.7)O

58.7 (17.8)

21.3 (14.3)O,A

4.0 (3.0–4.0)

7.0 (4.0–10.0)

8.0 (5.0–10.0)

60.0 (48.0–72.0)

18.0 (11.0–26.5)

Occasional players (n = 133)

“very good” 59 (44.4)

10.2 (7.6)A

6.5 (2.8)R,A

57.8 (18.8)

5.1 (5.6)P,F,A,R

4.0 (3.0–4.0)

8.0 (5.0–14.0)

6.0 (4.0–8.0)

60.0 (48.0–72.0)

3.5 (2.0–7.0)

p

0.55

0.03

 < 0.01

0.05

 < 0.01

  1. 1Kruskal–Wallis test; 17 Participants missing, because of not specifying physical activity, sedentary time. Superscript letters indicate statistically significant (p < 0.05) differences to other groups in the same column: Pprofessional players; Fformer professional players; Aamateurs; Rregular players; Ooccasional players. Bold values shows a significance (p < 0.05)