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Table 3 Drinking consumption of the participants in servings a day

From: Dietary behavior of video game players and esports players in Germany: a cross-sectional study

Drinking consumption [servings/day]

Total sample (n = 807) Mean (SD) Median (P25-P75)

Esports players (n = 207) Mean (SD) Median (P25-P75)

Video game players (n = 600) Mean (SD) Median (P25-P75)

p1

Watera

7.8 (5.0)

8.0 (5.3)

7.7 (4.8)

0.77

8.0 (4.0–10.0)

8.0 (3.0–10.0)

7.0 (4.0–10.0)

 

Juicea

0.7 (1.3)

0.8 (1.5)

0.7 (1.3)

0.83

0.2 (< 0.1–0.6)

0.2 (0.0–0.8)

0.2 (< 0.1–0.6)

 

Soft drinksa

0.9 (1.8)

1.0 (1.9)

0.8 (1.8)

0.73

0.2 (< 0.1–0.9)

0.2 (< 0.1–1.0)

0.2 (< 0.1–0.7)

 

Energy drinksb

0.2 (0.5)

0.2 (0.6)

0.1 (0.4)

0.02

0.0 (0.0–0.1)

0.0 (0.0–0.2)

0.0 (0.0–0.1)

 

Light-softdrinksa

0.4 (1.2)

0.4 (1.2)

0.4 (1.3)

0.49

0.0 (0.0–0.2)

0.0 (0.0–0.2)

0.0 (0.0–0.2)

 

Coffeec

0.9 (1.4)

0.9 (1.5)

0.9 (1.4)

0.74

0.1 (0.0–1.6)

0.1 (0.0–1.6)

0.1 (0.0–1.6)

 

Teac

0.5 (1.2)

0.5 (1.1)

0.5 (1.2)

0.93

 < 0.1 (0.0–0.4)

 < 0.01 (0.0–0.4)

 < 0.1 (0.0–0.4)

 

Beere

0.4 (0.7)

0.4 (0.8)

0.5 (0.7)

0.11

0.2 (0.0–0.5)

0.1 (0.0–0.4)

0.2 (0.0–0.6)

 

Wined

0.1 (0.2)

 < 0.1 (0.1)

0.1 (0.2)

0.08

0.0 (0.0– < 0.1)

0.0 (0.0–0.0)

0.0 (0.0– < 0.1)

 

Mixed alcoholic drinksa

0.1 (0.3)

0.1 (0.3)

0.1 (0.3)

0.53

0.0 (0.0–0.1)

0.0 (0.0–0.1)

0.0 (0.0–0.1)

 

Spiritsf

0.1 (0.3)

0.1 (0.3)

0.1 (0.2)

0.71

0.0 (0.0–0.1)

0.0 (0.0–0.1)

0.0 (0.0–0.1)

 

Other alcoholic drinksa

 < 0.1 (0.2)

 < 0.1 (0.2)

 < 0.1 (0.2)

0.13

0.0 (0.0–0.0)

0.0 (0.0–0.0)

0.0 (0.0–0.0)

 

Other alcoholic free drinksa

0.4 (1.7)

0.6 (2.2)

0.4 (1.6)

0.16

0.0 (0.0– < 0.1)

0.0 (0.0–0.0)

0.0 (0.0–0.1)

 
  1. 1Mann–Whitney U test; 10 Participants missing, because of not specifying at least one information for the drinks; aserving = 200 ml, bserving = 250 ml, cserving = 150 ml, dserving = 125 ml, eserving = 330 ml, fserving = 20 ml. Bold values shows a significance (p < 0.05)