From: Dietary behavior of video game players and esports players in Germany: a cross-sectional study
Drinking consumption [servings/day] | Total sample (n = 807) Mean (SD) Median (P25-P75) | Esports players (n = 207) Mean (SD) Median (P25-P75) | Video game players (n = 600) Mean (SD) Median (P25-P75) | p1 |
---|---|---|---|---|
Watera | 7.8 (5.0) | 8.0 (5.3) | 7.7 (4.8) | 0.77 |
8.0 (4.0–10.0) | 8.0 (3.0–10.0) | 7.0 (4.0–10.0) |  | |
Juicea | 0.7 (1.3) | 0.8 (1.5) | 0.7 (1.3) | 0.83 |
0.2 (< 0.1–0.6) | 0.2 (0.0–0.8) | 0.2 (< 0.1–0.6) |  | |
Soft drinksa | 0.9 (1.8) | 1.0 (1.9) | 0.8 (1.8) | 0.73 |
0.2 (< 0.1–0.9) | 0.2 (< 0.1–1.0) | 0.2 (< 0.1–0.7) |  | |
Energy drinksb | 0.2 (0.5) | 0.2 (0.6) | 0.1 (0.4) | 0.02 |
0.0 (0.0–0.1) | 0.0 (0.0–0.2) | 0.0 (0.0–0.1) |  | |
Light-softdrinksa | 0.4 (1.2) | 0.4 (1.2) | 0.4 (1.3) | 0.49 |
0.0 (0.0–0.2) | 0.0 (0.0–0.2) | 0.0 (0.0–0.2) |  | |
Coffeec | 0.9 (1.4) | 0.9 (1.5) | 0.9 (1.4) | 0.74 |
0.1 (0.0–1.6) | 0.1 (0.0–1.6) | 0.1 (0.0–1.6) |  | |
Teac | 0.5 (1.2) | 0.5 (1.1) | 0.5 (1.2) | 0.93 |
 < 0.1 (0.0–0.4) |  < 0.01 (0.0–0.4) |  < 0.1 (0.0–0.4) |  | |
Beere | 0.4 (0.7) | 0.4 (0.8) | 0.5 (0.7) | 0.11 |
0.2 (0.0–0.5) | 0.1 (0.0–0.4) | 0.2 (0.0–0.6) |  | |
Wined | 0.1 (0.2) |  < 0.1 (0.1) | 0.1 (0.2) | 0.08 |
0.0 (0.0– < 0.1) | 0.0 (0.0–0.0) | 0.0 (0.0– < 0.1) |  | |
Mixed alcoholic drinksa | 0.1 (0.3) | 0.1 (0.3) | 0.1 (0.3) | 0.53 |
0.0 (0.0–0.1) | 0.0 (0.0–0.1) | 0.0 (0.0–0.1) |  | |
Spiritsf | 0.1 (0.3) | 0.1 (0.3) | 0.1 (0.2) | 0.71 |
0.0 (0.0–0.1) | 0.0 (0.0–0.1) | 0.0 (0.0–0.1) |  | |
Other alcoholic drinksa |  < 0.1 (0.2) |  < 0.1 (0.2) |  < 0.1 (0.2) | 0.13 |
0.0 (0.0–0.0) | 0.0 (0.0–0.0) | 0.0 (0.0–0.0) |  | |
Other alcoholic free drinksa | 0.4 (1.7) | 0.6 (2.2) | 0.4 (1.6) | 0.16 |
0.0 (0.0– < 0.1) | 0.0 (0.0–0.0) | 0.0 (0.0–0.1) |  |